C# OpenGL Tutorial 8 : Alpha Blending
In this tutorial series I'll be following the first couple of NeHe tutorials, which are pretty standard for anyone learning OpenGL. However, I will be using my own class library (based on the OpenTK library) which eliminates any fixed function pipeline access.
In the eighth tutorial we expand upon the previous tutorials to enable alpha blending and discuss the basics of alpha blending. We even touch on how you can address some of the issues associated with blending, such as rendering from back to front and so on.
The entire tutorial series is available on GitHub here: https://github.com/giawa/opengl4tutorials
The OpenGL class library is open source, and available here: https://github.com/giawa/opengl4csharp
These tutorials have been tested on a Windows PC, but should run on Mac and Linux given a wee bit of love. Check out an example of using the OpenGL class libraries on Mac here: https://github.com/giawa/opengl4mac
Видео C# OpenGL Tutorial 8 : Alpha Blending канала GiawaVideos
In the eighth tutorial we expand upon the previous tutorials to enable alpha blending and discuss the basics of alpha blending. We even touch on how you can address some of the issues associated with blending, such as rendering from back to front and so on.
The entire tutorial series is available on GitHub here: https://github.com/giawa/opengl4tutorials
The OpenGL class library is open source, and available here: https://github.com/giawa/opengl4csharp
These tutorials have been tested on a Windows PC, but should run on Mac and Linux given a wee bit of love. Check out an example of using the OpenGL class libraries on Mac here: https://github.com/giawa/opengl4mac
Видео C# OpenGL Tutorial 8 : Alpha Blending канала GiawaVideos
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