Загрузка страницы

Design and evaluation of interaction models for multi-touch mice (2010)

Adding multi-touch sensing to the surface of a mouse has the potential
to substantially increase the number of interactions available
to the user. However, harnessing this increased bandwidth is
challenging, since the user must perform multi-touch interactions
while holding the device and using it as a regular mouse. In this
paper we describe the design challenges and formalize the design
space of multi-touch mice interactions. From our design space
categories we synthesize four interaction models which enable the
use of both multi-touch and mouse interactions on the same device.
We describe the results of a controlled user experiment evaluating
the performance of these models in a 2D spatial manipulation
task typical of touch-based interfaces and compare them to
interacting directly on a multi-touch screen and with a regular
mouse. We observed that our multi-touch mouse interactions were
overall slower than the chosen baselines; however, techniques
providing a single focus of interaction and explicit touch activation
yielded better performance and higher preferences from our
participants. Our results expose the difficulties in designing multitouch
mice interactions and define the problem space for future
research in making these devices effective.

Hrvoje Benko, Shahram Izadi, Andrew D. Wilson, Xiang Cao, Dan Rosenfeld, Ken Hinckley.
http://research.microsoft.com/~xiangc

Видео Design and evaluation of interaction models for multi-touch mice (2010) канала Xiang Cao's HCI Research
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
21 марта 2012 г. 11:56:18
00:04:51
Другие видео канала
LensMouse: Augmenting the mouse with an interactive touch display (2009)LensMouse: Augmenting the mouse with an interactive touch display (2009)DualView: Enabling Concurrent Dual Views on Common LCD Screens (2011)DualView: Enabling Concurrent Dual Views on Common LCD Screens (2011)ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage (2010)ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage (2010)Interactive environment-aware handheld projectors for pervasive computing spaces (2011)Interactive environment-aware handheld projectors for pervasive computing spaces (2011)Ferro Tale: Electromagnetic Animation Interface (2011)Ferro Tale: Electromagnetic Animation Interface (2011)Time Travel Proxy: lightweight video recordings for asynchronous, interactive meetings (2011)Time Travel Proxy: lightweight video recordings for asynchronous, interactive meetings (2011)SketchComm: A Tool to Support Asynchronous Communication of Early Design Ideas (2011)SketchComm: A Tool to Support Asynchronous Communication of Early Design Ideas (2011)FrameWire: A Tool for Automatically Extracting Interaction Logic from Paper Prototyping Tests (2009)FrameWire: A Tool for Automatically Extracting Interaction Logic from Paper Prototyping Tests (2009)BodyAvatar: Creating Freeform 3D Avatars using First-Person Body Gestures (2013)BodyAvatar: Creating Freeform 3D Avatars using First-Person Body Gestures (2013)Grips and Gestures on a Multi-Touch Pen (2010)Grips and Gestures on a Multi-Touch Pen (2010)VisionWand: Interaction Techniques for Large Displays using a Passive Wand Tracked in 3D (2003)VisionWand: Interaction Techniques for Large Displays using a Passive Wand Tracked in 3D (2003)SlickFeel: Sliding and clicking haptic feedback on a touchscreen (2012)SlickFeel: Sliding and clicking haptic feedback on a touchscreen (2012)Handheld Projector Demo (2006)Handheld Projector Demo (2006)ShapeTouch: Leveraging contact shape on interactive surfaces (2008)ShapeTouch: Leveraging contact shape on interactive surfaces (2008)PicoPet: "Real World" Digital Pet on a Handheld Projector (2011)PicoPet: "Real World" Digital Pet on a Handheld Projector (2011)TellTable: Creative Storytelling on an Interactive Tabletop (2009)TellTable: Creative Storytelling on an Interactive Tabletop (2009)Beyond Stereo: Exploring unconventional binocular presentation for novel visual experience (2011)Beyond Stereo: Exploring unconventional binocular presentation for novel visual experience (2011)Enhancing Naturalness of Pen-and-Tablet Drawing through Context Sensing (2011)Enhancing Naturalness of Pen-and-Tablet Drawing through Context Sensing (2011)PICOntrol: Using a handheld projector to directly control physical devices via visible light (2011)PICOntrol: Using a handheld projector to directly control physical devices via visible light (2011)CipherCard: Against Camera-Based Shoulder Surfing Attacks on Common Touchscreen Devices (2015)CipherCard: Against Camera-Based Shoulder Surfing Attacks on Common Touchscreen Devices (2015)
Яндекс.Метрика