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P4P Webinar #11: Game Design for prosocial causes

This talk, from the point of view of a designer/researcher, details how designers can create games for prosocial causes, backed by over 15 years of research at the Tiltfactor laboratory, Dartmouth College. Using example projects, Mary Flanagan will show what worked and what hasn’t yet in game research. The Q and A will take questions from participants into consideration and speculate on new horizons in game design.
Speaker Bio: Mary Flanagan
Mary Flanagan is an interdisciplinary thinker and maker at the crossroads of art and technology. She has written or edited six books and works across genres including academic writing, poetry, fiction, product design, creative studio practice, and journalism for Salon, USA Today, Huffington Post, SF Chronicle, and Gamasutra. Her book Critical Play is standard-issue reading for those interested in, or studying, computer games and establishes the link between art history and contemporary game design, and her writing about art, technology, feminism, and play is widely recognized. Mary Flanagan is the Sherman Fairchild Distinguished Professor of Digital Humanities at Dartmouth College. She holds a PhD from Central St Martins, University of the Arts in London and an MFA from the University of Iowa.

Видео P4P Webinar #11: Game Design for prosocial causes канала Playing for the Planet
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