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Blend Shape Tutorial Maya Ep1 | Deformer Series

Unlock the full potential of Maya’s Blend Shape Deformer and Shape Editor in this comprehensive tutorial designed for character riggers and 3D animators.

0:00 Intro
0:15 What are Blend Shapes?
0:32 Step By Step Guide
1:17 Outro

We’ll cover every stage—from creating your initial Basis shape key to sculpting nuanced expressions with in-between targets using the Shape Editor’s rebuild and weight tools

Learn how to Create & manage relative and absolute blend shapes for precise facial deformations

Use the Shape Editor panel to rebuild, mirror, and automate your blend shape workflow

Key shape weights over time for smooth character animations

Export morph targets to Unity and Unreal Engine for game-ready characters

Whether you’re rigging your first character or refining a production pipeline, this video delivers pro tips on optimizing your blend shape workflow for speed and quality

🔔 Subscribe for the full Deformer Series and ring the bell to never miss an advanced Maya rigging tutorial!

Видео Blend Shape Tutorial Maya Ep1 | Deformer Series канала TGH Learnings
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