Creating a Viking Sword in Autodesk Maya and Substance Painter (Time-lapse) | Part 1 - Modelling
In this tutorial, I modeled a Viking sword with a hanger and sheath in Autodesk Maya (PART 1). In the next part, I'll show you how to set UV, and texture in substance painter, and render in Maya with Arnold renderer.
Software Used:
1. Maya for modeling
2. Substance painter for texturing
3. Arnold for rendering
4. Photoshop for color corrections and editing.
Timestamps:
00:00 Intro
00:13 3D Modeling
01:05 Holder modeling
01:48 Sword modeling
07:16 Sheath modeling
46:22 Overview
#3d #3dart #3dmodeling
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Видео Creating a Viking Sword in Autodesk Maya and Substance Painter (Time-lapse) | Part 1 - Modelling канала TGH Learnings
Software Used:
1. Maya for modeling
2. Substance painter for texturing
3. Arnold for rendering
4. Photoshop for color corrections and editing.
Timestamps:
00:00 Intro
00:13 3D Modeling
01:05 Holder modeling
01:48 Sword modeling
07:16 Sheath modeling
46:22 Overview
#3d #3dart #3dmodeling
Follow Us\\
Instagram - the_gradient_hub
For Business Related Queries\\
Email Address: saumyatewari@thegradienthub.com
Website: www.thegradienthub.com
Видео Creating a Viking Sword in Autodesk Maya and Substance Painter (Time-lapse) | Part 1 - Modelling канала TGH Learnings
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29 июля 2022 г. 18:51:48
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