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Creating a Viking Sword in Autodesk Maya and Substance Painter (Time-lapse) | Part 1 - Modelling

In this tutorial, I modeled a Viking sword with a hanger and sheath in Autodesk Maya (PART 1). In the next part, I'll show you how to set UV, and texture in substance painter, and render in Maya with Arnold renderer.

Software Used:
1. Maya for modeling
2. Substance painter for texturing
3. Arnold for rendering
4. Photoshop for color corrections and editing.

Timestamps:
00:00 Intro
00:13 3D Modeling
01:05 Holder modeling
01:48 Sword modeling
07:16 Sheath modeling
46:22 Overview

#3d #3dart #3dmodeling

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Видео Creating a Viking Sword in Autodesk Maya and Substance Painter (Time-lapse) | Part 1 - Modelling канала TGH Learnings
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