Procedural Generation - How Games Create Infinite Worlds - Extra Credits
Procedural generation can be used to create almost any kind of content, but in games, we usually see it used to create levels, enemy encounters, and loot drops. This random element allows games like Diablo to offer players infinite replayability, since every dungeon run will both look different and yield different results. This approach does have its weaknesses, however. Handcrafted levels will always be better at delivering a powerful experience that's mapped to the game's story pacing.
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Видео Procedural Generation - How Games Create Infinite Worlds - Extra Credits канала Extra Credits
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2hhXx6f
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Mechanical Salvation" by Eino Keskitalo, Tuberz McGee
http://bit.ly/15EEUxQ
Видео Procedural Generation - How Games Create Infinite Worlds - Extra Credits канала Extra Credits
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