How We Used Iterative Level Design to Ship Skyrim and Fallout 3
Huge, open world games like Skyrim and Fallout 3 demand a great deal of development talent, and can be daunting to plan and create - especially when subject to the constant and often unpredictable flux of a game in development. This level design oriented talk, given at GDC 2014's Level Design In A Day bootcamp by Joel Burgess, will share insights into the iterative approach used at Bethesda Game Studios to help their level design team plan, implement, test and polish massive amounts of content.
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Видео How We Used Iterative Level Design to Ship Skyrim and Fallout 3 канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/
Видео How We Used Iterative Level Design to Ship Skyrim and Fallout 3 канала GDC
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