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Maya Facial Rigging 09: Expressions using Shape Editor
- All the SOURCE FILES can be downloaded via https://www.patreon.com/posts/source-files-for-54053164?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare
- Please make sure to check my playlist for more similar videos: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxGpUYWF-JqqXyRdAMpFtVf9
- To download free Create Curve UI please visit: https://peerke.gumroad.com/l/cuHte?layout=profile
Follow me on:
Instagram: https://instagram.com/SARKAMARI.CG
Reddit: https://www.reddit.com/u/SARKAMARI
X (Twitter): https://x.com/@Sarkamari1
In this tutorial, we’re going to wrap up the series by introducing another important tool to achieve Facial expressions without having a separate target object model. Shape Editor allows you to add a target Object to the same base Object without hassle. We learn how to connect the node to our existing Expression Control. To add final touches, we clean up the scene and make the model ready for animation. Hope you have found this series useful and use this technique in your own model.
Bookmarks
00:00 Let’s Begin
00:12 Shape Editor
01:55 Deformer vs Editor
03:03 Working with the Editor
05:09 Adding Target Object
07:08 Control Curve Link
08:49 Cleanup
#sarkamari @sarkamari @Autodesk
Видео Maya Facial Rigging 09: Expressions using Shape Editor канала SARKAMARI
- Please make sure to check my playlist for more similar videos: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxGpUYWF-JqqXyRdAMpFtVf9
- To download free Create Curve UI please visit: https://peerke.gumroad.com/l/cuHte?layout=profile
Follow me on:
Instagram: https://instagram.com/SARKAMARI.CG
Reddit: https://www.reddit.com/u/SARKAMARI
X (Twitter): https://x.com/@Sarkamari1
In this tutorial, we’re going to wrap up the series by introducing another important tool to achieve Facial expressions without having a separate target object model. Shape Editor allows you to add a target Object to the same base Object without hassle. We learn how to connect the node to our existing Expression Control. To add final touches, we clean up the scene and make the model ready for animation. Hope you have found this series useful and use this technique in your own model.
Bookmarks
00:00 Let’s Begin
00:12 Shape Editor
01:55 Deformer vs Editor
03:03 Working with the Editor
05:09 Adding Target Object
07:08 Control Curve Link
08:49 Cleanup
#sarkamari @sarkamari @Autodesk
Видео Maya Facial Rigging 09: Expressions using Shape Editor канала SARKAMARI
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28 февраля 2021 г. 2:00:18
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