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Solving an Invisible Problem: Designing for Color-Blindness in Games

In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces attendees to best practices and solutions that can help make their games more accessible to the color blind.

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Видео Solving an Invisible Problem: Designing for Color-Blindness in Games канала GDC
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19 августа 2019 г. 21:23:45
00:59:23
Яндекс.Метрика