Solving an Invisible Problem: Designing for Color-Blindness in Games
In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces attendees to best practices and solutions that can help make their games more accessible to the color blind.
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Видео Solving an Invisible Problem: Designing for Color-Blindness in Games канала GDC
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Solving an Invisible Problem: Designing for Color-Blindness in Games канала GDC
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