Sonic Advance 2 - Music Plant 2 (Sonic) in 0:47:27
Time attack of Music Plant Act 2 in Sonic Advance 2, with Sonic, in 0:47:27
Huge improvement to my previous WR of a buggy stage that basically requires winning the lottery. As usual, Sonic is the fastest character and also the most reliable - though even Sonic can't prevent this stage from basically requiring winning the lottery due to its buggy physics and shit design.
0:05 - This is a frame perfect slope jump. It matters less for Sonic than the others if he jumps a frame or 2 earlier, but he does lose ~0.2 seconds if this happens.
0:10 - Random chance for this rail to not work - about ~1/3 of runs die here
0:25 - Random chance for the end of the piano keys to kill boost - about ~1/3 of runs up to this point die here
0:28 - Random chance for this rail to not work, though it's rare
0:29 - Random chance to clip into the slope here. Slowing down mitigates the odds (though it's still possible), but you can't afford to slow down in an IL setting. About 1/4 of runs up to this point die here.
0:33 - Rolling into the ringbox will randomly either roll through it (fast) or bounce off of it (lose time). Sonic's boost slide attack guarantees no bounce on it, though it may technically lose a frame or so from not moving at top speed - but screw that, this is music plant.
0:37 - Random chance to lose all your speed upon landing. Very uncommon for sonic thanks to air dashing, but horrible for anyone else - probably about ~70% chance of losing runs to this random bullshit with non-sonic characters.
0:44 - Spike cycle here that you won't see - I waited out the start of the stage to ensure it's lowered
Watch my entire playlist of Sonic Advance 2 ILs here - https://www.youtube.com/playlist?list=PL3pBMjeS6rYgdCKejb8MyW0izb9SB065v
Watch my stream live - twitch.tv/kirbymastah
Видео Sonic Advance 2 - Music Plant 2 (Sonic) in 0:47:27 канала Kirby Mastah
Huge improvement to my previous WR of a buggy stage that basically requires winning the lottery. As usual, Sonic is the fastest character and also the most reliable - though even Sonic can't prevent this stage from basically requiring winning the lottery due to its buggy physics and shit design.
0:05 - This is a frame perfect slope jump. It matters less for Sonic than the others if he jumps a frame or 2 earlier, but he does lose ~0.2 seconds if this happens.
0:10 - Random chance for this rail to not work - about ~1/3 of runs die here
0:25 - Random chance for the end of the piano keys to kill boost - about ~1/3 of runs up to this point die here
0:28 - Random chance for this rail to not work, though it's rare
0:29 - Random chance to clip into the slope here. Slowing down mitigates the odds (though it's still possible), but you can't afford to slow down in an IL setting. About 1/4 of runs up to this point die here.
0:33 - Rolling into the ringbox will randomly either roll through it (fast) or bounce off of it (lose time). Sonic's boost slide attack guarantees no bounce on it, though it may technically lose a frame or so from not moving at top speed - but screw that, this is music plant.
0:37 - Random chance to lose all your speed upon landing. Very uncommon for sonic thanks to air dashing, but horrible for anyone else - probably about ~70% chance of losing runs to this random bullshit with non-sonic characters.
0:44 - Spike cycle here that you won't see - I waited out the start of the stage to ensure it's lowered
Watch my entire playlist of Sonic Advance 2 ILs here - https://www.youtube.com/playlist?list=PL3pBMjeS6rYgdCKejb8MyW0izb9SB065v
Watch my stream live - twitch.tv/kirbymastah
Видео Sonic Advance 2 - Music Plant 2 (Sonic) in 0:47:27 канала Kirby Mastah
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