Sonic Advance 2 - Music Plant 2 (Amy) in 0:54:55
Time attack of Music Plant Act 2 in Sonic Advance 2, with Amy, in 0:54:55
WR of a buggy stage that basically requires winning the lottery. Amy pretty fast.
0:05 - This is a frame perfect slope jump.
0:12 - Random chance for this rail to not work - about ~1/3 of runs die here
0:29 - Random chance for the end of the piano keys to kill boost - about ~1/3 of runs up to this point die here
0:31 - Random chance for this rail to not work, though it's rare
0:33 - Random chance to clip into the slope here. Slowing down mitigates the odds (though it's still possible), but you can't afford to slow down in an IL setting. About 1/4 of runs up to this point die here.
0:39 - Rolling into the ringbox will randomly either roll through it (fast) or bounce off of it (lose time). Amy has no way to work around this (her boost faceplant attack can still make her bounce), so she basically has a 50-50 chance to randomly lose significantly time here. Thanks music plant.
0:44 - Random chance to lose all your speed upon landing - probably about ~70% chance of losing runs to this random bullshit with non-sonic characters.
0:52 - Spike cycle here that you won't see - I waited out the start of the stage to ensure it's lowered
0:53 - The subpixel of the slope I jump off of is basically random - it'll uncommonly randomly send the character into the far right xylophone, bouncing them into the boost pad. This unfortunately did not happen.
0:57 - Random chance to clip into the ceiling here and kill the entire run
Watch my entire playlist of Sonic Advance 2 ILs here - https://www.youtube.com/playlist?list=PL3pBMjeS6rYgdCKejb8MyW0izb9SB065v
Watch my stream live - twitch.tv/kirbymastah
Видео Sonic Advance 2 - Music Plant 2 (Amy) in 0:54:55 канала Kirby Mastah
WR of a buggy stage that basically requires winning the lottery. Amy pretty fast.
0:05 - This is a frame perfect slope jump.
0:12 - Random chance for this rail to not work - about ~1/3 of runs die here
0:29 - Random chance for the end of the piano keys to kill boost - about ~1/3 of runs up to this point die here
0:31 - Random chance for this rail to not work, though it's rare
0:33 - Random chance to clip into the slope here. Slowing down mitigates the odds (though it's still possible), but you can't afford to slow down in an IL setting. About 1/4 of runs up to this point die here.
0:39 - Rolling into the ringbox will randomly either roll through it (fast) or bounce off of it (lose time). Amy has no way to work around this (her boost faceplant attack can still make her bounce), so she basically has a 50-50 chance to randomly lose significantly time here. Thanks music plant.
0:44 - Random chance to lose all your speed upon landing - probably about ~70% chance of losing runs to this random bullshit with non-sonic characters.
0:52 - Spike cycle here that you won't see - I waited out the start of the stage to ensure it's lowered
0:53 - The subpixel of the slope I jump off of is basically random - it'll uncommonly randomly send the character into the far right xylophone, bouncing them into the boost pad. This unfortunately did not happen.
0:57 - Random chance to clip into the ceiling here and kill the entire run
Watch my entire playlist of Sonic Advance 2 ILs here - https://www.youtube.com/playlist?list=PL3pBMjeS6rYgdCKejb8MyW0izb9SB065v
Watch my stream live - twitch.tv/kirbymastah
Видео Sonic Advance 2 - Music Plant 2 (Amy) in 0:54:55 канала Kirby Mastah
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