Make it easier to get finished: Interview with John Romero, developer of Doom
At the last Tech Train IT festival, we met the legendary John Romero, who designed and developed the iconic Wolfenstein 3D, Doom, and Quake. We talked about whether game developers need soft skills, which working tools to pay attention to, and which co-founder of Id Software's favorite toys are. Questions were asked by Nikita Tsaplin, the founder of RUVDS.
Видео Make it easier to get finished: Interview with John Romero, developer of Doom канала RUVDS
Видео Make it easier to get finished: Interview with John Romero, developer of Doom канала RUVDS
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
The Early Days of Id Software - John Romero @ WeAreDevelopers Conference 2017An Audience with John Romero (Wolfenstein, Doom, Quake) | Yorkshire Games FestivalJohn Carmack on Designing Quake's Addictive Gameplay | Joe RoganTalk to Thorin: David Kushner on the Golden Age of id SoftwareAn Interview with John & Brenda RomeroLegends of Game DesignJohn Carmack Tech Talk with UMKC-SCEFrom Sketchbook to the Big Screen | A talk by id Software's Hugo MartinQuakeCon 2011: 20 Years of id SoftwareDOOM’s Development: A Year of MadnessThe life and times of Doom designer John RomeroJohn Romero On Commander Keen's Reboot, Doom Eternal, And Wolfenstein[DOOM] John Romero's Level Design RulesAn Afternoon with Brenda and John Romero - IGDA Chicago EventJohn Carmack on The Issues and Rewards of Bleeding Edge Engine DevelopmentThe Quake Postmortem: The End of the Original Id - John RomeroJohn Romero: The Early Days of id Software | Yorkshire Games FestivalKansasFest 2012 - John Romero KeynoteBillie Eilish on Her Throwback Jimmy Obsession, Ankle Sprains and Green World TourThe Early Days of id Software