[TAS] Labyrinth Zone 2 (No Underflow) - Sonic 1 Master System by The8bitbeast
Full Game TAS: https://www.youtube.com/watch?v=B8DeZ7WEGFY
Since this level was skipped using a horizontal underflow glitch in the TAS, I TASed it using a normal route. This is mainly for the purpose of a goal time in non-tool assisted speedruns, but there are still some minor TAS only timesaves in this video.
Real time (Fade in to fade out): 3503 frames (58.38 seconds)
Game time: 44 seconds, 58 frames.
This was optimized for real time, not game time. This means I slow down before the end of the level and I consider lag when routing.
Using this TAS, I calculated that the horizontal underflow saves 2474 frames (41.2 seconds) in the TAS. Without it, the TAS time would have been 15:44.91.
Played on Bizhawk 1.11.6
Видео [TAS] Labyrinth Zone 2 (No Underflow) - Sonic 1 Master System by The8bitbeast канала The8bitbeast
Since this level was skipped using a horizontal underflow glitch in the TAS, I TASed it using a normal route. This is mainly for the purpose of a goal time in non-tool assisted speedruns, but there are still some minor TAS only timesaves in this video.
Real time (Fade in to fade out): 3503 frames (58.38 seconds)
Game time: 44 seconds, 58 frames.
This was optimized for real time, not game time. This means I slow down before the end of the level and I consider lag when routing.
Using this TAS, I calculated that the horizontal underflow saves 2474 frames (41.2 seconds) in the TAS. Without it, the TAS time would have been 15:44.91.
Played on Bizhawk 1.11.6
Видео [TAS] Labyrinth Zone 2 (No Underflow) - Sonic 1 Master System by The8bitbeast канала The8bitbeast
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