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Building Unreal Worlds with ZBrush 3/4
Building Unreal Worlds with ZBrush and Substance Painter 3/4
Join the Maxon Training Team for a special workshop series that covers Unreal Engine workflows for constructing assets, characters and scenes. Let talented artist, industry expert, game developer and educator Ana Carolina Pereira guide you through the basics of getting started in Unreal, as well as demonstrating more advanced methods to create entire scenes.
Learn how to quickly create characters and organic assets in ZBrush, give them game-ready textures in Substance Painter, then import them into your Unreal 5 scene. In this series, Ana will cover:
- Speed sculpting in ZBrush
- Texturing in Substance Suite
- Foliage Creation in Unreal 5
- Scene setup for Unreal 5
- Working with lighting and materials in Unreal 5
- Creating particle systems in Unreal 5
And more..!
Take your imagination to a whole new level with ZBrush and Unreal 5. Whether you're just starting out or wanting to learn complex techniques, the powerful toolset of these two programs offers endless possibilities for content creation! Bookmark the link now and don't miss out on unlocking your creative potential for creating awesome content in Unreal Engine. We look forward to seeing what you create!
Week 1 – Mon 6th Feb 2023 9am PST: ZBrush
- Sculpting the little creature in ZBrush
- Essential techniques for speed sculpting using ZBrush
Week 2 – Mon 13th Feb 2023 9am PST: ZBrush and Substance
- Exporting from ZBrush
- Texturing in Substance
- Importing mesh and textures into Unreal
- Creating materials
Week 3 – Mon 20th Feb 2023 9am PST: Unreal, ZBrush, Substance
- Scene setup in Unreal
- Adding landscape
- Adding cameras
- Adding rocks from Quixel
- Creating water planes
- Designing seaweed (making our own if there is time - sculpt, bake, texture)
- Applying materials in Unreal
Week 4 – Mon 27th Feb 2023 9am PST: Unreal
- Water materials
- Post processing
- Wrangling bubbles and particles
- Configuring lighting
Missed a session? Watch all the recordings here: https://www.youtube.com/watch?v=eyxSGTZwqFU&list=PLMeO87vDgOoP2aTHc72WjqtnIBzemWyxa
Upcoming events and webinars: https://www.maxon.net/en/events
00:00:00 Waiting Loop
00:00:22 Welcome
00:00:43 Housekeeping
00:02:47 Recap and Today
00:04:14 Scene Breakdown
00:06:06 Blocking Out
00:06:40 Level Design
00:08:10 Landscape Prep Session
00:08:55 __ Short Cut G [Icons]
00:09:41 __ Landscape, size, paint
00:11:09 Q Compare to old Landscape
00:12:01 __ Sculpt Landscape, Brush
00:15:10 __ Initial positioning Camera [c1]
00:15:44 __ Layout Materials
00:17:10 __ Position Dragon, World v. Local
00:19:11 __ CineCameraActor1, Cam.pos.[c2]
00:21:04 __ Camera Grid, Comp overlay, 3x3
00:22:31 Q Substance Painter in UE5
00:25:46 __ Focus Camera, Dragon
00:26:44 __ Pilot Camera, Pin View [c3]
00:28:00 Q Camera, Sequencer, animation
00:29:20 __ Landscape refining, Water Level
00:31:50 Set Dressing, Sea Weed, Session
00:32:00 __ Sea Weed, Quixel content
00:33:58 __ Unreal Marketplace, Assets
00:37:31 Q Set populating
00:38:11 __ Grass example, Paint, Erase
00:41:50 Q Avoid overlapping geo
00:43:11 Q __ Min distance
00:44:27 __ Distribution rule
00:47:06 __ Dense grass planting
00:47:56 __ Clone Filter
00:50:58 __ Objects v. Instances, Mat.
00:51:43 __ LED Volumes, real-time
00:56:15 __ Optimization, Shader Complexity
00:57:02 Scene elements, organization
00:58:06 First Lighting Session [L1]
00:58:23 __ Light and Reference
01:01:56 Pod Cast -- Story Telling
01:03:54 Set Dressing, Rocks, Session
01:06:27 __ Compositional contrast, Story
01:09:52 Q Save and Incremental options
01:12:40 Q __ Game and teamwork, WF
01:15:55 Q "Scatter Tool" for any object
01:16:48 Q What can be animated in Unreal
01:19:07 Camera Session [c4]
01:19:58 __ DOF, Focus Plane
01:20:57 Water Session
01:21:04 __ Water System [Q], Material
01:22:53 __ Water Parameters
01:25:31 __ Atmosphere
01:28:01 __ Camera refinement, CA [c5]
01:29:28 __ Color, Temp, Tint, Film
01:31:58 Second Lighting Session [L2]
01:31:59 __ Bounce Board
01:34:02 Refining the Set, details
01:34:26 __ Placeholders, Flowers
01:36:09 __ Light Color, complementary [L3]
01:37:13 __ Color of water, blue v. red
01:40:23 Q Result be animated
01:41:45 Q Niagara Bubbles
01:43:40 In part four…
01:44:21 Thank you, and bye!
Видео Building Unreal Worlds with ZBrush 3/4 канала Maxon Training Team
Join the Maxon Training Team for a special workshop series that covers Unreal Engine workflows for constructing assets, characters and scenes. Let talented artist, industry expert, game developer and educator Ana Carolina Pereira guide you through the basics of getting started in Unreal, as well as demonstrating more advanced methods to create entire scenes.
Learn how to quickly create characters and organic assets in ZBrush, give them game-ready textures in Substance Painter, then import them into your Unreal 5 scene. In this series, Ana will cover:
- Speed sculpting in ZBrush
- Texturing in Substance Suite
- Foliage Creation in Unreal 5
- Scene setup for Unreal 5
- Working with lighting and materials in Unreal 5
- Creating particle systems in Unreal 5
And more..!
Take your imagination to a whole new level with ZBrush and Unreal 5. Whether you're just starting out or wanting to learn complex techniques, the powerful toolset of these two programs offers endless possibilities for content creation! Bookmark the link now and don't miss out on unlocking your creative potential for creating awesome content in Unreal Engine. We look forward to seeing what you create!
Week 1 – Mon 6th Feb 2023 9am PST: ZBrush
- Sculpting the little creature in ZBrush
- Essential techniques for speed sculpting using ZBrush
Week 2 – Mon 13th Feb 2023 9am PST: ZBrush and Substance
- Exporting from ZBrush
- Texturing in Substance
- Importing mesh and textures into Unreal
- Creating materials
Week 3 – Mon 20th Feb 2023 9am PST: Unreal, ZBrush, Substance
- Scene setup in Unreal
- Adding landscape
- Adding cameras
- Adding rocks from Quixel
- Creating water planes
- Designing seaweed (making our own if there is time - sculpt, bake, texture)
- Applying materials in Unreal
Week 4 – Mon 27th Feb 2023 9am PST: Unreal
- Water materials
- Post processing
- Wrangling bubbles and particles
- Configuring lighting
Missed a session? Watch all the recordings here: https://www.youtube.com/watch?v=eyxSGTZwqFU&list=PLMeO87vDgOoP2aTHc72WjqtnIBzemWyxa
Upcoming events and webinars: https://www.maxon.net/en/events
00:00:00 Waiting Loop
00:00:22 Welcome
00:00:43 Housekeeping
00:02:47 Recap and Today
00:04:14 Scene Breakdown
00:06:06 Blocking Out
00:06:40 Level Design
00:08:10 Landscape Prep Session
00:08:55 __ Short Cut G [Icons]
00:09:41 __ Landscape, size, paint
00:11:09 Q Compare to old Landscape
00:12:01 __ Sculpt Landscape, Brush
00:15:10 __ Initial positioning Camera [c1]
00:15:44 __ Layout Materials
00:17:10 __ Position Dragon, World v. Local
00:19:11 __ CineCameraActor1, Cam.pos.[c2]
00:21:04 __ Camera Grid, Comp overlay, 3x3
00:22:31 Q Substance Painter in UE5
00:25:46 __ Focus Camera, Dragon
00:26:44 __ Pilot Camera, Pin View [c3]
00:28:00 Q Camera, Sequencer, animation
00:29:20 __ Landscape refining, Water Level
00:31:50 Set Dressing, Sea Weed, Session
00:32:00 __ Sea Weed, Quixel content
00:33:58 __ Unreal Marketplace, Assets
00:37:31 Q Set populating
00:38:11 __ Grass example, Paint, Erase
00:41:50 Q Avoid overlapping geo
00:43:11 Q __ Min distance
00:44:27 __ Distribution rule
00:47:06 __ Dense grass planting
00:47:56 __ Clone Filter
00:50:58 __ Objects v. Instances, Mat.
00:51:43 __ LED Volumes, real-time
00:56:15 __ Optimization, Shader Complexity
00:57:02 Scene elements, organization
00:58:06 First Lighting Session [L1]
00:58:23 __ Light and Reference
01:01:56 Pod Cast -- Story Telling
01:03:54 Set Dressing, Rocks, Session
01:06:27 __ Compositional contrast, Story
01:09:52 Q Save and Incremental options
01:12:40 Q __ Game and teamwork, WF
01:15:55 Q "Scatter Tool" for any object
01:16:48 Q What can be animated in Unreal
01:19:07 Camera Session [c4]
01:19:58 __ DOF, Focus Plane
01:20:57 Water Session
01:21:04 __ Water System [Q], Material
01:22:53 __ Water Parameters
01:25:31 __ Atmosphere
01:28:01 __ Camera refinement, CA [c5]
01:29:28 __ Color, Temp, Tint, Film
01:31:58 Second Lighting Session [L2]
01:31:59 __ Bounce Board
01:34:02 Refining the Set, details
01:34:26 __ Placeholders, Flowers
01:36:09 __ Light Color, complementary [L3]
01:37:13 __ Color of water, blue v. red
01:40:23 Q Result be animated
01:41:45 Q Niagara Bubbles
01:43:40 In part four…
01:44:21 Thank you, and bye!
Видео Building Unreal Worlds with ZBrush 3/4 канала Maxon Training Team
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21 февраля 2023 г. 12:03:20
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