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Mind Control: How Apps Use Design Tricks To Hook You

Ever find yourself losing track of time while you’re on your phone? Well, that’s not by accident. Our favorite apps are intentionally designed to keep us on them as long as possible so tech companies can gather data from us about what we like and engage with. But what design tricks are these app companies using, and what is the impact on us??
Co-produced with Common Sense Education in collaboration with the Center for Digital Thriving at Harvard Graduate School of Education.

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*What are design tricks?*
Design tricks are the ways tech companies use user interface design features to grab our attention. This can be a number of things such as; infinite scroll (scrolling that never ends)sound notifications, the heart or thumbs-up icon that appears when you like a post, the text bubble that pops up when someone is typing, and many more.

*History of UX design*
In the 90’s as a graduate student at Stanford, BJ Fogg ran the first-ever series of experiments to discover how computers could change people’s attitudes and behaviors. The idea behind Fogg’s work is that computers can be designed so that they influence the behavior of the people who use them. This is called “User Experience,” or UX, for short. Around the same time, Google was discovering if they analyzed search history, they could help with spelling errors in searches as they continued to explore this data they realized it had surprising power to predict things about us.

*The Impact of design tricks*
Design tricks are used to keep people on their devices for as long as possible so tech companies can collect user data that they can sell to third-party companies for profit. It’s a big part of how companies make their money. However, these tricks aren’t just keeping us glued to our devices; they can also heavily influence our thoughts and ideas about ourselves and the way we see the world around us. This can be especially true for younger people who have grown up having so much access to information with social media.

Selected Sources:
https://www.commonsensemedia.org/research/teens-and-mental-health-how-girls-really-feel-about-social-media

https://www.theatlantic.com/ideas/archive/2021/11/facebooks-dangerous-experiment-teen-girls/620767/

https://www.pewresearch.org/short-reads/2023/04/24/teens-and-social-media-key-findings-from-pew-research-center-surveys/

https://www.vox.com/recode/22351108/dark-patterns-ui-web-design-privacy
https://www.vox.com/2018/8/8/17664580/persuasive-technology-psychology
https://www.vox.com/vox-conversations-podcast/2022/2/8/22910773/vox-conversations-johann-hari-stolen-focus
https://www.fastcompany.com/90849616/its-way-too-late-to-stop-tiktok
https://edu.gcfglobal.org/en/digital-media-literacy/why-we-cant-just-pick-a-movie/1/
https://www.deceptive.design/

Timestamps

00:00 Intro to design tricks
00:58 Background
02:30 Business model driving design tricks
04:05 Mental health impacts
05:20 Steps towards accountability

#uidesign #socialmedia

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7 июня 2023 г. 19:25:59
00:08:18
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