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Bad Software Engineering KILLED Cyberpunk 2077’s Release

The Cyberpunk 2077 release was a disaster. What were the roots of this failure? Why did this very high-profile software project go so badly wrong and how could the software’s producers have avoided it? CD Projekt Red is the studio that produced the release, in this episode Software Engineering expert Dave Farley examines the publicity available evidence for what went wrong from a Software Engineering perspective. This was a failure of poor management and bad software engineering,

This is a high-profile example of a very common way to fail in the delivery of software. The consequences are always high, how could good software engineering make a difference, and how is that related to better business performance in this case? This was a failure of business strategy, culture and software engineering all of which could have been helped and improved by DevOps & Continuous Delivery (engineering) thinking.

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Learn more about how to improve your engineering practices on our “Better Software Faster” Training course ➡️ https://bit.ly/CDBSWF

Dave's new book "Continuous Delivery Pipelines" - a step by step guide to building Better Software Faster, is now available:
➡️ https://leanpub.com/cd-pipelines

Dave's award-winning, original "Continuous Delivery" book, is available here:
➡️ https://amzn.to/2WxRYmx

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Join our mail list and get Dave Farley's FREE “How To…” guide ~Pair Programming~ here ➡️ https://www.subscribepage.com/cd-pair-guide

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Dave Farley's Blog ➡️ https://bit.ly/DaveFWebBlog

Dave Farley on Twitter ➡️ https://bit.ly/DaveFTwitter

Dave Farley on LinkedIn ➡️ https://bit.ly/DaveF-LI

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REFERENCES:

Small Teams are more efficient ➡️ https://www.qsm.com/risk_02.html

Continuous Delivery in AAA Game Development ➡️ https://youtu.be/8hXRvvFDztg

Видео Bad Software Engineering KILLED Cyberpunk 2077’s Release канала Continuous Delivery
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Информация о видео
24 декабря 2020 г. 0:00:04
00:15:50
Яндекс.Метрика