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How Platinum Design a Combat System

Platinum games are a one of a kind studio- no-one else can make games that feel quite stylish and fun to play, and what's more, Platinum titles can be enjoyed by just about anyone. But how do they do it? Join The Architect, who currently has a cold, on a journey to find out how making deep games can actually make them more accessible.

Thomas Game Docs: https://www.youtube.com/channel/UCyy7dZhgfeMMctSoo3wDXlQ

Platinum GDC Talk: https://www.youtube.com/watch?v=wrw2IP6pZu0

GeneralBeatrix: https://www.youtube.com/watch?v=mGy_mCHgDn0

Support me on Patreon!:https://www.patreon.com/ArchitectofGames
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You Saw:
The Wonderful 101 - 2013
Devil May Cry 3- 2005
Dark Souls 3- 2016
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Nier Automata- 2017
Transformers Devastation- 2015
Abzu- 2016
Magic: The Gathering Arena- 2018
Apex Legends- 2019
Bayonetta 2009
Super Mario 64- 1996
Madworld- 2009
Borderlands 2- 2012
Dusk- 2018
Rocket League- 2015
Spy Party- Early Access
Dark Souls- 2012
Celeste- 2018
Halo: Reach- 2010

Видео How Platinum Design a Combat System канала Adam Millard - The Architect of Games
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6 декабря 2019 г. 21:01:10
00:15:51
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