Lighting Mirror's Edge: Catalyst
Designing a big city that players can explore by day and by night while improving on the unique visual from the first Mirror's Edge game isn't an easy task. In this 2016 talk from EA Dice's Fabien Christen, the developer discusses the tools and technology needed to build a new vision for Mirror's Edge. From the physical sky to the reflection tech, learn how EA Dice tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals.
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Видео Lighting Mirror's Edge: Catalyst канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/
Видео Lighting Mirror's Edge: Catalyst канала GDC
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