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The Implementation of Rewind in Braid

In this GDC 2010 talk, Braid creator Jonathan Blow breaks down the technical and design challenges behind implementing one of the most iconic time-travel mechanics in video game history.

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Видео The Implementation of Rewind in Braid канала GDC
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12 декабря 2016 г. 22:21:06
00:26:56
Яндекс.Метрика