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3DMAX Graviti (15-6) T Lower B Playmaker on Dust2 vs PARIVISION @ PGL Bucharest 2026
Watch the full pro POV from a real Tier 1 CS2 match. Study positioning, rotations, timings, utility usage and decision-making directly from the best players in the world.
# Dust2 T Side — Lower B / Playmaker POV
Usually starts around T Spawn, Lower Tunnels, Upper Tunnels, Mid or close to Catwalk timings depending on spawn, default structure and the opening plan. Can change responsibilities with the Mid player, B lurker, AWPer or Catwalk group between rounds, especially when the team wants to pressure Mid, threaten B splits, punish CT aggression or create late-round uncertainty. This role is one of the main connectors of Dust2 T side: Lower B can turn into Mid pressure, Catwalk support, B split timing or a quiet lurk that keeps CT rotations uncomfortable.
Pathings and possibilities from starting Lower B / Mid:
* Fight Lower / Mid with teammate utility to deny CT control and create space. (Aggressive)
* Hold Lower passively to punish CT pushes, protect rotations and gather information. (Defensive)
* Move into Mid, Catwalk, Upper B or late B splits according to CT reactions. (Situational)
Pathings and possibilities from starting Tunnels:
* Support Upper B pressure with flashes, trades or late lurk timing
* Drop into Lower to connect with Mid pressure
* Delay B presence to punish rotations or create a late split
Mid-round patterns:
* Control Lower B as the link between Tunnels and Mid, keeping CTs uncertain about whether the pressure is becoming a B hit, Mid-to-B split, Catwalk play or late A setup. Decide whether to fight forward, hold for aggression or reconnect with teammates according to utility, sound and teammate progress. Most commonly used in default rounds where the T side wants flexibility before committing to a bombsite.
* Play as the Mid / B split enabler, using Lower control to create timing against the B Anchor and Mid rotator. This role can pressure CT Spawn, punish Window / Doors movement or arrive late enough to catch defenders looking toward Upper Tunnels. Most commonly used when the team is building toward a B split, when Mid control is contested or when the round needs a second layer of pressure.
* Lurk around Lower / Tunnels to punish CT information plays and keep rotations trapped. The goal is not always to be first contact, but to create doubt, cut off movement or force defenders to clear one more dangerous timing before rotating. Most commonly used when the team pressures A, when CTs over-rotate away from B or when the round depends on late map control.
* Reconnect with Catwalk / A pressure after forcing attention around Lower and Mid. This can make the CT side hesitate between reinforcing B, watching Mid or preparing for the A split. Most commonly used when the T side wants to fake B presence, punish passive Mid setups or turn Lower control into a stronger late A finish.
This POV is part of the CSdex members archive, built for players, coaches, analysts and CS2 grinders who want to learn from real pro gameplay.
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Recorded with cs2.cam.
#CSdex Recorded with cs2.cam.
0:00 Round 13
1:03 Round 14
1:42 Round 15
3:22 Round 16
4:32 Round 17
6:20 Round 18
7:34 Round 19
8:42 Round 20
10:22 Round 21
12:01 Round 22
Get full access to all our POVs and work like a pro:
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Видео 3DMAX Graviti (15-6) T Lower B Playmaker on Dust2 vs PARIVISION @ PGL Bucharest 2026 канала CSdex
# Dust2 T Side — Lower B / Playmaker POV
Usually starts around T Spawn, Lower Tunnels, Upper Tunnels, Mid or close to Catwalk timings depending on spawn, default structure and the opening plan. Can change responsibilities with the Mid player, B lurker, AWPer or Catwalk group between rounds, especially when the team wants to pressure Mid, threaten B splits, punish CT aggression or create late-round uncertainty. This role is one of the main connectors of Dust2 T side: Lower B can turn into Mid pressure, Catwalk support, B split timing or a quiet lurk that keeps CT rotations uncomfortable.
Pathings and possibilities from starting Lower B / Mid:
* Fight Lower / Mid with teammate utility to deny CT control and create space. (Aggressive)
* Hold Lower passively to punish CT pushes, protect rotations and gather information. (Defensive)
* Move into Mid, Catwalk, Upper B or late B splits according to CT reactions. (Situational)
Pathings and possibilities from starting Tunnels:
* Support Upper B pressure with flashes, trades or late lurk timing
* Drop into Lower to connect with Mid pressure
* Delay B presence to punish rotations or create a late split
Mid-round patterns:
* Control Lower B as the link between Tunnels and Mid, keeping CTs uncertain about whether the pressure is becoming a B hit, Mid-to-B split, Catwalk play or late A setup. Decide whether to fight forward, hold for aggression or reconnect with teammates according to utility, sound and teammate progress. Most commonly used in default rounds where the T side wants flexibility before committing to a bombsite.
* Play as the Mid / B split enabler, using Lower control to create timing against the B Anchor and Mid rotator. This role can pressure CT Spawn, punish Window / Doors movement or arrive late enough to catch defenders looking toward Upper Tunnels. Most commonly used when the team is building toward a B split, when Mid control is contested or when the round needs a second layer of pressure.
* Lurk around Lower / Tunnels to punish CT information plays and keep rotations trapped. The goal is not always to be first contact, but to create doubt, cut off movement or force defenders to clear one more dangerous timing before rotating. Most commonly used when the team pressures A, when CTs over-rotate away from B or when the round depends on late map control.
* Reconnect with Catwalk / A pressure after forcing attention around Lower and Mid. This can make the CT side hesitate between reinforcing B, watching Mid or preparing for the A split. Most commonly used when the T side wants to fake B presence, punish passive Mid setups or turn Lower control into a stronger late A finish.
This POV is part of the CSdex members archive, built for players, coaches, analysts and CS2 grinders who want to learn from real pro gameplay.
🔓 CSdex members get early access to the latest pro POVs while they are fresh, relevant and ready to study.
Older POVs are gradually opened to everyone after 3 months.
Get full access and work like a pro:
https://www.youtube.com/channel/UCmYnZfP6G1dFa5QdQRQBacA/join
📺 We also stream pro POVs 24/7 on the channel.
📲 Follow CSdex on Instagram for clips, highlights and updates:
https://www.instagram.com/@thecsdex
💬 Join the CSdex Discord community to follow new POVs, request roles, discuss pro gameplay and stay connected with other CS2 grinders:
https://discord.gg/J8KDcVgJTG
💬 If something's wrong (role, map, teams, etc), please let us know in comments!
Recorded with cs2.cam.
#CSdex Recorded with cs2.cam.
0:00 Round 13
1:03 Round 14
1:42 Round 15
3:22 Round 16
4:32 Round 17
6:20 Round 18
7:34 Round 19
8:42 Round 20
10:22 Round 21
12:01 Round 22
Get full access to all our POVs and work like a pro:
https://www.youtube.com/channel/UCmYnZfP6G1dFa5QdQRQBacA/join
https://www.instagram.com/thecsdex
https://www.tiktok.com/@thecsdex
Видео 3DMAX Graviti (15-6) T Lower B Playmaker on Dust2 vs PARIVISION @ PGL Bucharest 2026 канала CSdex
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20 мая 2026 г. 2:25:17
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