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FaZe Twistzz (11-7) T B Extremity on Ancient vs NAVI @ BLAST Rivals 2026 Season 1 Semifinal
Watch the full pro POV from a real Tier 1 CS2 match. Study positioning, rotations, timings, utility usage and decision-making directly from the best players in the world.
# Ancient T Side — B Extremity POV
Usually starts around B Ramp, Cave, T Spawn, B Lane support timings or late Mid connections depending on the default and final plan. Can change responsibilities with the B entry, Mid player, lurker or A extremity between rounds, especially when the team wants to pressure B Lane, hold CT aggression, fake B presence or punish rotations. This role keeps the B side of the map active while the rest of the team works Mid, Red Room or A control.
Pathings and possibilities from starting B Ramp / Cave:
* Pressure B Lane with teammate utility to deny CT control and create early space. (Aggressive)
* Hold B Ramp / Cave passively to punish pushes, protect the default and preserve late-round options. (Defensive)
* Reconnect with Mid, Donut or late B hits according to CT reactions and team control. (Situational)
Pathings and possibilities from support routes:
* Flash or trade teammates fighting B Lane / Cave
* Delay B presence to create uncertainty before the final hit
* Lurk late through Ramp or Cave to punish rotations or retake movement
Mid-round patterns:
* Hold B extremity control while teammates pressure Mid or A, making sure CTs cannot push Ramp, Cave or B Lane for free information. Decide whether to stay hidden, take space or regroup according to utility, sound and teammate progress. Most commonly used in default rounds where the T side wants map control before choosing the final bombsite.
* Support B hits as the second layer of the attack, using utility and timing to help entries clear Cave, Lane and Site positions. This role can turn quiet Ramp control into a dangerous late execute or split. Most commonly used when the team is building toward a B finish, when Cave control is contested or when the round needs stronger trading structure.
* Lurk late around B Ramp / Cave to punish rotations and keep CTs trapped between sites. The goal is not always to be first contact, but to create timing, cut off movement or force defenders to clear one more dangerous angle. Most commonly used when the team finishes A after B pressure, when CTs over-rotate or when the round depends on late map control.
* Reconnect with Mid / Donut pressure after forcing attention toward B. This can make the CT side hesitate between reinforcing B, fighting Mid or preparing for an A finish. Most commonly used when the T side wants to fake B presence, punish passive CT setups or turn B extremity control into a stronger late-round split.
This POV is part of the CSdex members archive, built for players, coaches, analysts and CS2 grinders who want to learn from real pro gameplay.
🔓 CSdex members get early access to the latest pro POVs while they are fresh, relevant and ready to study.
Older POVs are gradually opened to everyone after 3 months.
Get full access and work like a pro:
https://www.youtube.com/channel/UCmYnZfP6G1dFa5QdQRQBacA/join
📺 We also stream pro POVs 24/7 on the channel.
📲 Follow CSdex on Instagram for clips, highlights and updates:
https://www.instagram.com/@thecsdex
💬 Join the CSdex Discord community to follow new POVs, request roles, discuss pro gameplay and stay connected with other CS2 grinders:
https://discord.gg/J8KDcVgJTG
💬 If something's wrong (role, map, teams, etc), please let us know in comments!
Recorded with cs2.cam.
#CSdex
Видео FaZe Twistzz (11-7) T B Extremity on Ancient vs NAVI @ BLAST Rivals 2026 Season 1 Semifinal канала CSdex
# Ancient T Side — B Extremity POV
Usually starts around B Ramp, Cave, T Spawn, B Lane support timings or late Mid connections depending on the default and final plan. Can change responsibilities with the B entry, Mid player, lurker or A extremity between rounds, especially when the team wants to pressure B Lane, hold CT aggression, fake B presence or punish rotations. This role keeps the B side of the map active while the rest of the team works Mid, Red Room or A control.
Pathings and possibilities from starting B Ramp / Cave:
* Pressure B Lane with teammate utility to deny CT control and create early space. (Aggressive)
* Hold B Ramp / Cave passively to punish pushes, protect the default and preserve late-round options. (Defensive)
* Reconnect with Mid, Donut or late B hits according to CT reactions and team control. (Situational)
Pathings and possibilities from support routes:
* Flash or trade teammates fighting B Lane / Cave
* Delay B presence to create uncertainty before the final hit
* Lurk late through Ramp or Cave to punish rotations or retake movement
Mid-round patterns:
* Hold B extremity control while teammates pressure Mid or A, making sure CTs cannot push Ramp, Cave or B Lane for free information. Decide whether to stay hidden, take space or regroup according to utility, sound and teammate progress. Most commonly used in default rounds where the T side wants map control before choosing the final bombsite.
* Support B hits as the second layer of the attack, using utility and timing to help entries clear Cave, Lane and Site positions. This role can turn quiet Ramp control into a dangerous late execute or split. Most commonly used when the team is building toward a B finish, when Cave control is contested or when the round needs stronger trading structure.
* Lurk late around B Ramp / Cave to punish rotations and keep CTs trapped between sites. The goal is not always to be first contact, but to create timing, cut off movement or force defenders to clear one more dangerous angle. Most commonly used when the team finishes A after B pressure, when CTs over-rotate or when the round depends on late map control.
* Reconnect with Mid / Donut pressure after forcing attention toward B. This can make the CT side hesitate between reinforcing B, fighting Mid or preparing for an A finish. Most commonly used when the T side wants to fake B presence, punish passive CT setups or turn B extremity control into a stronger late-round split.
This POV is part of the CSdex members archive, built for players, coaches, analysts and CS2 grinders who want to learn from real pro gameplay.
🔓 CSdex members get early access to the latest pro POVs while they are fresh, relevant and ready to study.
Older POVs are gradually opened to everyone after 3 months.
Get full access and work like a pro:
https://www.youtube.com/channel/UCmYnZfP6G1dFa5QdQRQBacA/join
📺 We also stream pro POVs 24/7 on the channel.
📲 Follow CSdex on Instagram for clips, highlights and updates:
https://www.instagram.com/@thecsdex
💬 Join the CSdex Discord community to follow new POVs, request roles, discuss pro gameplay and stay connected with other CS2 grinders:
https://discord.gg/J8KDcVgJTG
💬 If something's wrong (role, map, teams, etc), please let us know in comments!
Recorded with cs2.cam.
#CSdex
Видео FaZe Twistzz (11-7) T B Extremity on Ancient vs NAVI @ BLAST Rivals 2026 Season 1 Semifinal канала CSdex
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5 июня 2026 г. 14:37:01
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