Achieving Two Worlds, Every Year: How Magic the Gathering Sustainably Doubled Its Worldbuilding
In this 2017 GDC session, Wizards of the Coast's Jeremy Jarvis, principal designer for Worlds and IP, discusses how 'Magic's' creative team and game design team work together to produce two Magic the Gathering worlds every single year.
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Видео Achieving Two Worlds, Every Year: How Magic the Gathering Sustainably Doubled Its Worldbuilding канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ
Видео Achieving Two Worlds, Every Year: How Magic the Gathering Sustainably Doubled Its Worldbuilding канала GDC
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