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7 Game Dev Mistakes I Made On My Latest Project

🎮 Make It Right: Episode 14 – 7 Game Dev Mistakes I Made (So You Don’t Have To)

In this episode, I dive deep into the messy, magnificent chaos of making Fightback—and reflect on 7 major mistakes I made during the project. From bloated scope to late playtesting, here’s a brutally honest look at what not to do when building your game.

What’s inside:
❌ Taking on too much: the danger of scope creep
❌ Losing sight of quality and ending up with bug paralysis
❌ Over-delegating development and under-delegating art
❌ Forgetting to properly document research
❌ Overcomplicating Unity systems (yes, I abused ScriptableObjects)
❌ Delaying playtests and flying blind

🎯 Whether you’re an indie dev, a solo builder, or part of a scrappy team, these are hard-earned lessons I’d like you to avoid. Game development is tough enough without stepping on the same rakes twice.

📌 Tools used:
– Unity
– ScriptableObjects
– Google Play Console
– Freelancers, spreadsheets, and my own stubborn optimism

💬 Have you made some of these mistakes too? Let me know in the comments—and feel free to share your own development scars.

📺 Watch now and don’t forget to subscribe if you want more on game design, production, and indie dev survival.

#GameDevelopment #IndieDev #Unity #GameDesign #SoloDev #ProjectManagement #Devlog #FightbackGame #GameDevMistakes #MakeItRight #ScriptableObjects #Playtesting #ScopeCreep #GameEconomy #IndieGameDev

Видео 7 Game Dev Mistakes I Made On My Latest Project канала Yuriy Dadichin
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