NES Programming #122 - Enemy group spawning
In this episode we worked on adding groups of spawning enemies. In order to get the timing right, I tried to add a secondary timer but that appeared to introduce a bug into the processing of the sprites. We'll work on fixing that next week on Monday. I tried to make this one relatively quick, so I didn't want to dive too much into the debugging. We can cover that all on Monday.
Thanks for watching and have a great weekend!
You can pre-order Cerulean Ascension and get access to the source code at: https://celisphere.itch.io/cerulean
You can also find me on Patreon: https://www.patreon.com/clearvus
Or, alternatively, you can find buy me a coffee :-)
https://www.buymeacoffee.com/EyDiLTG
Видео NES Programming #122 - Enemy group spawning канала Michael Chiaramonte
Thanks for watching and have a great weekend!
You can pre-order Cerulean Ascension and get access to the source code at: https://celisphere.itch.io/cerulean
You can also find me on Patreon: https://www.patreon.com/clearvus
Or, alternatively, you can find buy me a coffee :-)
https://www.buymeacoffee.com/EyDiLTG
Видео NES Programming #122 - Enemy group spawning канала Michael Chiaramonte
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