Luck and Skill in Games
In this 2013 GDC Next session, designer Skaff Elias aims to explain how to balance luck and skill in the art of game design, making them interweave properly to create a proper challenge for players.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ
Видео Luck and Skill in Games канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ
Видео Luck and Skill in Games канала GDC
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![Three Statistical Tests Every Game Developer Should Know](https://i.ytimg.com/vi/fl9V0U2SGeI/default.jpg)
![The Design of Time: Understanding Human Attention and Economies of Engagement](https://i.ytimg.com/vi/gIrfxZ4KbOA/default.jpg)
![Stop Getting Lost: Make Cognitive Maps, Not Levels](https://i.ytimg.com/vi/Q1Tczf8vxCM/default.jpg)
![Magic: the Gathering: Twenty Years, Twenty Lessons Learned](https://i.ytimg.com/vi/QHHg99hwQGY/default.jpg)
![Put a Face on It: The Aesthetics of Cute](https://i.ytimg.com/vi/48oUuFJbsrg/default.jpg)
![PR Success.gif: How to Get Your Game Across in 5 Seconds](https://i.ytimg.com/vi/IGC-Cdwsf30/default.jpg)
![Board Game Design Day: Board Game Design and the Psychology of Loss Aversion](https://i.ytimg.com/vi/F_1YcCcBVfY/default.jpg)
![The History of the Magic: The Gathering Pro Tour: 1996 | Pretty Deece](https://i.ytimg.com/vi/2_ImEpU2xUE/default.jpg)
![Narrative Sorcery: Coherent Storytelling in an Open World](https://i.ytimg.com/vi/HZft_U4Fc-U/default.jpg)
![Engines of Play: How Player Motivation Changes Over Time](https://i.ytimg.com/vi/Lg2GndSat1E/default.jpg)
![Playtesting: Avoiding Evil Data](https://i.ytimg.com/vi/6EUeYu0aPn4/default.jpg)
![Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay](https://i.ytimg.com/vi/8fXE-E1hjKk/default.jpg)
![Clash of Clones: The Importance of Standing Out](https://i.ytimg.com/vi/vX3kjPgvcFU/default.jpg)
![This Psychological Trick Makes Rewards Backfire](https://i.ytimg.com/vi/1ypOUn6rThM/default.jpg)
![Choice, Consequence and Complicity](https://i.ytimg.com/vi/-FfITxaXeqM/default.jpg)
![](https://i.ytimg.com/vi/y8mICoZAGyQ/default.jpg)
![How To Make Your Game Just Completely Hilarious: The Stanley Parable](https://i.ytimg.com/vi/pLbmZT70rtA/default.jpg)
![Research on Visual Fatigue When Playing Games](https://i.ytimg.com/vi/FEnZ0Z_rUhk/default.jpg)
![Game a Week: Teaching Students to Prototype](https://i.ytimg.com/vi/9O9Q8OVWrFA/default.jpg)
![Denial of Service Mitigation](https://i.ytimg.com/vi/2CQ1sxPppV4/default.jpg)