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Stop Getting Lost: Make Cognitive Maps, Not Levels

In this 2021 GDC talk, thatgamecompany’s Nicolas Oueijan leverages cognitive science, anthropological, and urbanism research to explore what it means to get lost in a game map and how spaces can be designed to prevent this from happening.

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Видео Stop Getting Lost: Make Cognitive Maps, Not Levels канала GDC
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17 июня 2022 г. 18:10:59
00:26:27
Яндекс.Метрика