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Embracing Push Forward Combat in DOOM

In this 2018 GDC session, id Software's Kurt Loudy & Jake Campbell detail the philosophy behind the combat design of 2016's DOOM and its implementation, and discuss the possibility for its inclusion in multiple genres.

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Видео Embracing Push Forward Combat in DOOM канала GDC
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18 мая 2018 г. 21:50:11
00:49:22
Яндекс.Метрика