Keep Cutting - Sunk Cost Fallacy and Game Development - Extra Credits
Once development begins on a feature, game developers often get drawn into a sunk cost fallacy that compels them to keep working on that feature even when it's failing. Cutting those features is hard, but often the right choice to make the game better.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: “Faded Factory” by Glenntai
https://www.youtube.com/watch?v=S4Wmvs9gVHA
Видео Keep Cutting - Sunk Cost Fallacy and Game Development - Extra Credits канала Extra Credits
Subscribe for more episodes every Wednesday! http://bit.ly/SubToEC
___________
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! https://www.youtube.com/watch?v=MzZ2IphdFGw&index=1&list=PLhyKYa0YJ_5Ab3f-7_XnNdtnplGxaF81D
Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
___________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
___________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: “Faded Factory” by Glenntai
https://www.youtube.com/watch?v=S4Wmvs9gVHA
Видео Keep Cutting - Sunk Cost Fallacy and Game Development - Extra Credits канала Extra Credits
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