Загрузка страницы

Linear Collision Resolution in 2D Game Physics

In this video, you will learn a game physics technique to resolve collisions between rigid bodies.

We'll learn the linear impulse method, used to resolve collisions by applying linear impulses to the bodies that are colliding.

For a full course on 2D Game Physics, visit:
https://courses.pikuma.com/courses/game-physics-engine-programming

Chapters:
00:00 Introduction
02:09 The Impulse Method
03:19 Collision Relative Velocity
05:05 Relative Velocity Along the Collision Normal
06:00 Coefficient of Elasticity
09:35 Difference of Momentum & Impulse
14:44 Derivation of the Impulse Magnitude Formula
22:19 Proposed Exercise
25:49 Linear Impulse Method Function (Source Code)
32:44 Conclusion & Next Steps

For comprehensive courses on computer science, programming, and mathematics, visit:
https://www.pikuma.com

Don't forget to subscribe to receive updates and news about new courses and tutorials:
https://www.youtube.com/channel/UC8GR0g1deJB_gxWxi_vuxhA

Enjoy!

Видео Linear Collision Resolution in 2D Game Physics канала pikuma
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
22 декабря 2021 г. 6:50:52
00:35:01
Яндекс.Метрика