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Non Euclidean GPU Ray Tracing Test

I wrote a GPU-based minecraft raytracer a while back, and I decided to do something with it that cannot be done using traditional rendering (at least to my knowledge). The minecraft raytracer treats the entire world as a large uniform grid with a jumpmap.

I made a non-Euclidean world. It uses all the same technology, only, in addition, it can manipulate and bend the rays around the scene while it's rendering. This means single primitives can be warped visually.

Another neat thing was I made the walking use the exact same system the visual rays use. This allows you to walk through the world as you see it.

Currently this whole system only works on Linux, but could theoretically work elsewhere.

Sorry about the poor framerate, I'm on a laptop with Optimus so its drivers are super pokey. Also, video cap sucks down whatever performance is left.

Hope to spur some interest and I'd love to work with others on this. Contact me to work on it.

NOTE: Unlike what the video says it's actually running like this on a GeForce 540M, not a 560M.

https://cnlohr.net/pubsvn/mcclient/NonEuclid/

Видео Non Euclidean GPU Ray Tracing Test канала CNLohr
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17 июля 2011 г. 5:55:01
00:02:50
Яндекс.Метрика