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Can We Do It with Particles?: VFX Learnings from 'Returnal'

In this 2022 Visual Effects Summit session, Housemarque & Playstation Studios’ Risto Jankkila and Sharman Jagadeesan discuss how Housemarque used their programmable particle system to create key vfx features in Returnal. Covering aspects such as volumetric fog driven by real-time fluid simulations and usage of particle hierarchies for character effects such as tentacles.

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Видео Can We Do It with Particles?: VFX Learnings from 'Returnal' канала GDC
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2 сентября 2022 г. 18:05:43
00:27:23
Яндекс.Метрика