Inertialization: High-Performance Animation Transitions in Gears of War
In this 2018 GDC session, Microsoft's David Bollo presents a new high-performance approach to animation transitions that the Microsoft team developed for Gears of War 4.
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Видео Inertialization: High-Performance Animation Transitions in Gears of War канала GDC
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Inertialization: High-Performance Animation Transitions in Gears of War канала GDC
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