Cloth Self Collision with Predictive Contacts
In this 2018 GDC talk, EA's Chris Lewin introduce EA's method of simulating cloth self collision using predictive contacts, enabling the EA team to simulate large time steps with only a single sweep of collision detection.
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Видео Cloth Self Collision with Predictive Contacts канала GDC
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Cloth Self Collision with Predictive Contacts канала GDC
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