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Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop

In this session, Game Director John Johanas shares how the initial concept for Hi-Fi RUSH came to be. From there, he provides in-depth details into the development team's early learnings on approaching this type of rhythm-action title.

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Видео Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop канала GDC
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14 мая 2024 г. 18:58:49
01:02:26
Яндекс.Метрика