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Oculus Quest Hands Demo in UE4.25 Blueprints with Niagara

Experiments with hand tracking and gesture controls.

Using joint rotations to set a custom hand pose was semi-successful. (Right Index "Point" pose to draw)

Custom Pinch events from fingertip collider overlaps works best with Index, gets worse with Middle and Ring fingers.

Custom Pinch for right hand measuring vector length from thumb to index finger is most stable, used for color picker.

Early versions used Oculus "Pinch" values, but they stopped reporting at some point, so I made my own.

For some reason I set up to paint with the right hand, but I draw with my left hand, so that was pretty silly.

Видео Oculus Quest Hands Demo in UE4.25 Blueprints with Niagara канала invrse
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28 июля 2020 г. 11:43:22
00:01:49
Яндекс.Метрика