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UE4.25 Niagara Lava Flow VFX

A sample of some flowing lava made in Niagara. The mesh emitter is pretty simple, with some scaling spheres and a little random acceleration at spawn. Linking the System Loop count to some math makes sure each particle is slightly shorter in Z than the previous ones.

The material used no texture maps, just different levels of noise, and merged the noise into a normal map using "NormalfromFunction" node. There's some panning UVs, some vector emissive glow from below, and the particle color from Niagara alters the diffuse and roughness as the lava "cools."

Видео UE4.25 Niagara Lava Flow VFX канала invrse
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Информация о видео
4 августа 2020 г. 1:10:44
00:01:33
Яндекс.Метрика