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Camera Projection Painter Tutorial

A short tutorial on the add-on for Blender, used a non-commercial scene. What's new? Camera Projection Painter v 0.1.4 now with multi-threaded calculation of UV projection. Support for lens undistortion that allows you to quickly work with high-poly mesh objects without importing undistorted images from third-party software. Implemented Brown-Conrady (with and without tangential coefficients) and Division lens models. Also, image previews are multi-threaded, for convenience. Binding images to cameras is also accelerated. There have been changes in the user interface. Image formats supported: jpg, png, tif, tga, bmp. To work with the new version, you need a Blender version of at least 2.83 and (for now) Windows OS. You can support the project: https://www.patreon.com/BlenderHQ

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