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GCAP 2016: The Real Performance Characteristics of Mobile Devices - Lewis Strudwick

Mobile platforms are advancing at an incredible pace, as are the games developed for them; but just how powerful are they?What can and can’t we, as developers, actually accomplish when we build for them, and how do trendy new high-performance APIs like Metal and Vulkan fit into this? This talk will cover the graphics and CPU capabilities of these devices, their similarities and differences from traditional platforms, and some of the performance pitfalls and suggestions we’ve picked up over the last 8 years. Lewis Strudwick, Game Connect Asia Pacific 2016: The Shoulders of Giants Game Connect Asia Pacific is Australia's premiere game development conference, a part of Melbourne International Games Week. Situated in Melbourne, Australia in the October-November period, GCAP is world-renowned for its talks, networking and inclusive environment. Video courtesy of GCAP and the Game Developers' Association of Australia. www.gcap.com.au www.gdaa.com.au

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