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3DS MAX FULL FIGURE RIG with facial controls

This is a full figure rig with face controls made in 3ds Max. The rig is made using various IK solvers, custom bones, scripted/custom attributes and a lot of driven keys. For the face, Blend shapes (aka morph targets) were used as both corrective geometry and for the main facial movement. These were then linked in reaction manager to a series of custom spline based user controls. This is part of a negotiated skills product for my MSc Animation Masters. The model is from ZBrush

Видео 3DS MAX FULL FIGURE RIG with facial controls автора Софт-Создатели
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