HDRi manipulation for moving animated objects in close proximity to light sources
The goal of this project is to create and test a solution for manipulated HDRi environment maps in scenes with 3d objects in close proximity to light sources. Based on the project theme for this semester, Audio Visual Experiments – Pre-Rendered Experiences, three different composited videos are created with three different methods of HDRi light setups, one with a static HDRi, one with updated HDRi, and one using interpolated HDRi with triangulated light sources calculated from two HDRi environment maps. The Project consists of two experiments, a preexperiment followed by a final experiment. The pre-experiment investigated the perceived realism of three different light setups, image based lighting, median cut light probe sampling, and manually placed spot lights in 3ds Max. For the final experiment, a Matlab script creating interpolated HDRi maps with triangulated light sources is created and implemented into a composited scene. This video is tested up against a video with a static HDRi and an updating HDRi for every fourth frame. Based on the final experiment it is concluded that interpolated HDRis and triangulated light sources has a significant improvement of the perceived realism of a composited scene with an animated 3D object in close proximity to light sources, compared to a scene with a static or updating HDRi setup.
Видео HDRi manipulation for moving animated objects in close proximity to light sources автора Программные пьесы
Видео HDRi manipulation for moving animated objects in close proximity to light sources автора Программные пьесы
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