Загрузка...

Trimsheet Techniques for Game Environment Artists

Join Ryan Lopez as we explore Trimsheets, a crucial environment art technique. He will take us through the planning stage, to how to create on yourself in Substance Designer and finally implementing it into Unreal Engine. Check out Ryan Lopez' work: https://www.artstation.com/ryan_lopez Find Ryan Lopez on Social Media: Twitter: https://twitter.com/RidiculousRyan0 Linkedin: https://www.linkedin.com/in/ryan-lopez-07320a158 SESSION TIMESTAMPS 0:00 - Introduction 9:10 - Planning and preparation 17:10 - Shape Creation in Designer 36:35 - Pro and Cons of different programs 41:17 - Bottom Greeble Section 53:32 - Color Map 56:18 - Edge wear creation 1:04:20 - Roughness Map 1:10:22 - Emissive Map 1:11:11 - Opacity/Mask Map 1:13:35 - Modelling for Trimsheets 1:15:40 - UV Unwrapping 1:28:30 - Checking your engine 1:41:20 - Unreal Engine Material Setup SESSION RESOURCES Tie Fighter | Substance Designer Tutorial https://www.artstation.com/artwork/8eBgkw Fundamentals Part 1: Pattern Creation and Natural Scattering (Affiliate) https://www.artstation.com/a/17834654 Get access to our Discord community and resources: https://www.patreon.com/BeyondExtent Check out other Environment Art Resources, Challenges, Articles and more: https://www.beyondextent.com

Видео Trimsheet Techniques for Game Environment Artists автора Tech Support Sorcerers
Страницу в закладки Мои закладки
Все заметки Новая заметка Страницу в заметки