Astral Ascent : ALL BOSSES + ♏ Ending 【 New Roguelike | Early Access 】
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Fun game that requires more polishing, surprisingly not at the combat part (which is perfect IMO). But rather progression is awkward with how many free rooms you get in a game that's all about fast paced combat.
Some changes I'd like to see:
- Less rooms to reach the boss.
- Only one recovery room.
- Remove Exploration stages and replace them with forced combat in different formats. They're too repetitive to be treated as true exploration, and all enemies can simply be ignored. There's no real incentive to kill them either, as you get more than enough rewards simply by passing each stage.
- Less Health on Virgo and Sagittarius, the two bosses that deny the player the most of getting near them.
But still, the experience was great for what it was so far, and I'm looking forward to future updates.
** Virgo and Sagittarius were kinda scuffed, since I only got to face them once.
00:00 - Taurus
02:15 - Virgo
05:09 - Capricorn
07:00 - Lupus
07:41 - Pegasus
08:25 - Leo
10:20 - Sagittarius
Astral Ascent is available on Steam: https://store.steampowered.com/app/1280930/Astral_Ascent/
Видео Astral Ascent : ALL BOSSES + ♏ Ending 【 New Roguelike | Early Access 】 автора Секреты ухода за ногтями
Видео Astral Ascent : ALL BOSSES + ♏ Ending 【 New Roguelike | Early Access 】 автора Секреты ухода за ногтями
Информация
21 октября 2023 г. 9:05:02
00:14:47
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