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Chill Devlog: Making my roguelike game playable

⭐ WISHLIST ON STEAM ⭐ https://store.steampowered.com/app/2285940/Hollow_Survivors Here's how I added monsters to my game, created upgrades for the player to choose from, and also how I created an Asset for the asset store. Enjoy the first video in this monthly devlog series! // SOCIALS /// Discord: https://discord.gg/ufpHVNejze Twitter: https://twitter.com/DannyDeerBoi Email Newsletter: https://dannydeer.substack.com /// CHAPTERS /// 0:00 - Intro 0:23 - Week 1 (Monsters) 2:17 - Week 2 (Asset) 3:13 - Week 3 (Upgrades) 4:19 - Week 4 (Balance) 6:30 - Week 5 (Progression) /// RELATED VIDEOS /// ▸ Month Of Gamedev 2 - https://www.youtube.com/watch?v=fIWc45iaIUY - Danny Deer ▸ Month Of Gamedev 3 - https://youtu.be/BZQ4WCkxb-k - Danny Deer ▸ Our Minimalist Base Defense Game is Taking Shape! (Devlog) - https://www.youtube.com/watch?v=C7FUVtnRR38 - Jonas Tyroller ▸ Which TEAM can Make the BEST GAME without COMMUNICATING? - https://www.youtube.com/watch?v=f65PIKjQjk8 - Blackthornprod ▸ Why I Created Secret Caverns in my Open World Game - https://www.youtube.com/watch?v=UB7MMkCJDJg - advancenine ▸ Designing a Magical Ecosystem - https://www.youtube.com/watch?v=sxz0OWGw6qE - Crimson Hollow #devlog #gamedev #indiedev

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