Chill Devlog: Making my roguelike game playable
⭐ WISHLIST ON STEAM ⭐ https://store.steampowered.com/app/2285940/Hollow_Survivors
Here's how I added monsters to my game, created upgrades for the player to choose from, and also how I created an Asset for the asset store. Enjoy the first video in this monthly devlog series!
// SOCIALS ///
Discord: https://discord.gg/ufpHVNejze
Twitter: https://twitter.com/DannyDeerBoi
Email Newsletter: https://dannydeer.substack.com
/// CHAPTERS ///
0:00 - Intro
0:23 - Week 1 (Monsters)
2:17 - Week 2 (Asset)
3:13 - Week 3 (Upgrades)
4:19 - Week 4 (Balance)
6:30 - Week 5 (Progression)
/// RELATED VIDEOS ///
▸ Month Of Gamedev 2 - https://www.youtube.com/watch?v=fIWc45iaIUY - Danny Deer
▸ Month Of Gamedev 3 - https://youtu.be/BZQ4WCkxb-k - Danny Deer
▸ Our Minimalist Base Defense Game is Taking Shape! (Devlog) - https://www.youtube.com/watch?v=C7FUVtnRR38 - Jonas Tyroller
▸ Which TEAM can Make the BEST GAME without COMMUNICATING? - https://www.youtube.com/watch?v=f65PIKjQjk8 - Blackthornprod
▸ Why I Created Secret Caverns in my Open World Game - https://www.youtube.com/watch?v=UB7MMkCJDJg - advancenine
▸ Designing a Magical Ecosystem - https://www.youtube.com/watch?v=sxz0OWGw6qE - Crimson Hollow
#devlog #gamedev #indiedev
Видео Chill Devlog: Making my roguelike game playable автора Игровая Реальность и Эффекты
Видео Chill Devlog: Making my roguelike game playable автора Игровая Реальность и Эффекты
Информация
27 октября 2023 г. 23:37:41
00:07:08
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