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Dark Souls - Buffing Off A Gesture

So there's a bug in Dark Souls that lets you buff weapons that normally can't be buffed - usually boss or unique weapons - by switching to that weapon while you have queued up a weapon buff that the game would a allow. This is called Tumblebuff, and it's usually done off a roll. I've been finagling with AHK scripts for this game, and I wrote a script that would automatically do my Tumblebuff for me. Then I wrote one that would do the Tumblebuff off a running jump like you'll see speedrunners do, so I didn't have to mess with armor arrangements. All of these scripts are written for 30 FPS first. Now, I've pretty well hit the magnum opus for those scripts, because here, you see me queuing a buff at the end of the Bow gesture, then rapidly going through the menu and changing weapons. That's all scripted out, and I'm not sure if a human could move as quickly through the menus as I've written it out here. This setup has 333 AR on the MBH without the Crystal Magic Weapon buff, and then 713 AR with it. Tumblebuffing for extra damage works best when you stack the same damage type on a weapon, because the game calculates split damage types against split defenses individually. In other words, it's best to add Darkmoon Blade or Crystal Magic Weapon to Enchanted or Magic weapons, or the Moonlight Greatsword or Moonlight Butterfly Horn, and best to add Sunlight Blade to the Dragonslayer Spear or other weapons taken down the Lightning path. The script was written for AutoHotKey, and can be found here: https://hastebin.com/raw/ogebuniduy

Видео Dark Souls - Buffing Off A Gesture автора Dungeon Delving Duo
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13 мая 2024 г. 1:51:43
00:00:48
Яндекс.Метрика