Blender Cycles: Water in Space (without gravity)
One of the latest senseless exercises / experiments... Water flying in space wit gravity set to zero, causing the explosion of the water droplet in the focus.
The scene just consists of a domain, and an IcoSphere with an emission shader crossing through the water and some compositing done to get those nice light effects. To get the nice sparkling effect from the water,I set the refraction far above the real value of water.
Later, I super tuned my Blender 2.79 with the Filmic Log Encoding for the color management. It extends your Blender increasing the lighting quality, raising the fstops in an incredible manner.
From what I can tell, it doesn't seem to be the same Filmic color management which already comes with Blender 2.79.
You can get Filmic Log Encoding here:
https://github.com/sobotka/filmic-blender
If you want a precise explanation why the Color Management is better, look at the Tutorial made by Andrew price:
https://www.youtube.com/watch?v=m9AT7H4GGrA
I hope you like it.
Видео Blender Cycles: Water in Space (without gravity) автора Cool Teachers
Видео Blender Cycles: Water in Space (without gravity) автора Cool Teachers
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