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Opening a window - Vulkan Game Engine Tutorial 01

In this Vulkan game engine tutorial we use the windowing API GLFW to open a window. ** Set up your development environment for windows, linux and mac ** https://vulkan-tutorial.com/Development_environment ** Tutorial Series introduction video ** - https://youtu.be/Y9U9IE0gVHA ** View all changed files ** https://github.com/blurrypiano/littleVulkanEngine/commit/aba0f757a952daf7e89a342fcb3cfa21c568b757 ** Timecodes ** 0:00 - Getting started 1:07 - Window header 2:58 - Window constructor 3:39 - initWindow() implementation 4:46 - Window destructor 5:04 - First App header 6:11 - main file implementation 7:31 - Updating my makefile 8:10 - FIrstApp::run() implementation 9:15 - Window::shouldClose() 9:58 - Deleting copy constructors ** Some other resources ** My github for this series - https://github.com/blurrypiano/littleVulkanEngine Official vulkan samples - https://github.com/KhronosGroup/Vulkan-Samples ** Attributions ** viking room model was made by nigelgoh (CC BY 4.0). model link: https://sketchfab.com/3d-models/viking-room-a49f1b8e4f5c4ecf9e1fe7d81915ad38 “Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.”

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