Загрузка...

Send To Blender || Houdini and Python Tutorial

In this tutorial, you will learn how to use Python scripting in Houdini to launch Blender and open a geometry file. By using the subprocess module in Python, we can execute external commands and interact with other software from within Houdini. This technique can be useful for integrating different software tools in a pipeline, or for automating repetitive tasks. In this tutorial, we will cover the following steps: Setting up a Houdini scene with a geometry file that we want to open in Blender. Writing a Python script that uses the subprocess module to launch Blender and open the geometry file. Adding the Python script to a Houdini shelf tool for easy access. Testing the script by launching Blender and verifying that the geometry file is loaded. By the end of this tutorial, you will have a basic understanding of how to use Python in Houdini to interact with external software and automate tasks. You will also have a useful tool for editing geometry files in Blender and integrating it into your Houdini workflow. Note: This tutorial assumes a basic knowledge of Houdini and Python scripting. It also assumes that Blender is installed on your computer and accessible from the command line. Project files (with more features) https://siver.gumroad.com/l/pihcq Timestamps 00:00 Intro 00:15 Overview 00:38 Scene setup 01:37 Make Shelf tool 02:36 USD exporter 04:04 Export using Python 06:50 Launching Blender 09:25 Blender Python Import USD 11:42 Make a Blender py script 12:25 Launch Blender with script 13:35 Remove Objects in Blender scene 15:54 Trying out the tool

Видео Send To Blender || Houdini and Python Tutorial автора Боты своими руками
Страницу в закладки Мои закладки
Все заметки Новая заметка Страницу в заметки