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Create Metaball abstract shape with gradient material and a concrete background using geometry node

I will introduce Geometry Nodes and we will model a background for our scene. Next we will sculpt and model an organic abstract piece using Metaballs. After that we will create a photo realistic materials using textures. Then we will create a procedural mixed material. Shoutout for the ALT+E shortcuts https://www.instagram.com/bacosil/ Polyhaven texture I used https://polyhaven.com/a/concrete_wall_007 Polyhaven Blender addon https://blendermarket.com/products/poly-haven-asset-browser 0:00 - Intro & updates 0:22 - What's covered in this tutorial 0:52 - Geometry nodes - base cube 1:24 - Geometry nodes setup 3:58 - Camera setup 4:40 - Metaball intro 6:50 - Setting up my sculpture with Metaballs (speed up) 7:20 - Metaball substraction 8:30 - Tweak Geometry Nodes 9:25 - Setting up the HDRI 9:48 - Tweak position of the Geonodes 9:54 - Photo realistic material using texture 11:39 - Tweak Geometry Nodes 12:06 - Second material using a mixed shader 13:21 - Colorful material using noise and color gradient 15:55 - Review the image and fixes 16:34 - Add a depth of field blur to my camera 17:06 - Increase resolution of the Metaballs 17:40 - Fix all the issues (speed up) 17:59 - Using Geometry Nodes to rotate the tiles on the Z axis randomly and incrementally by 90 degrees 18:47 - Final tweak 18:58 - Final render, outro

Видео Create Metaball abstract shape with gradient material and a concrete background using geometry node автора Развитие технологий
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