C++ Vulkan Engine | Swapchain and Render Loop
In this Tutorial we create a Surface, GPU, Logical Device, Swapchain and Debug Messenger.
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Final Result:
https://github.com/Cakez77/PongFromScratch/tree/16_proper_2D_render_interface
Graphics Pipeline:
https://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Introduction
Clone Branch:
git clone --branch 02_vulkan_renderer_init https://github.com/Cakez77/PongFromScratch.git
Pastebin, because YouTube shortens the Link
https://pastebin.com/0RXQXnUp
Or Switch to Branch (might need git fetch):
git fetch (could be needed, this fetches remote data)
git checkout 02_vulkan_renderer_init
Repository:
https://github.com/Cakez77/PongFromScratch/tree/02_vulkan_renderer_init
In this Video we create our first few Vulkan objects VkSurface, VkPhysicalDevice(GPU), VkDevice,
VkDebugUtilsMessengerEXT and a VkSwapchain. We just try to create the objects and see what happens
when we omit or forget important Stuff. Sometimes we get good Errors that help out but there are
also some Errors that don't help at all. We then add Validation Layers to help out in the debugging
process. This marks the end of Part one and in Part two we start fixing the Validation Errors.
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Видео C++ Vulkan Engine | Swapchain and Render Loop автора Учимся программировать на JavaScript с нуля
Видео C++ Vulkan Engine | Swapchain and Render Loop автора Учимся программировать на JavaScript с нуля
Информация
4 декабря 2023 г. 17:34:31
00:29:05
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