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C++ Vulkan Engine | Swapchain and Render Loop

In this Tutorial we create a Surface, GPU, Logical Device, Swapchain and Debug Messenger. Wishlist & Demo: https://store.steampowered.com/app/2245620/Cakez_TD itch.io Demo: https://cakez77.itch.io/cakeztd Twitch: https://www.twitch.tv/cakez77 10:00am CEST 1:00am PDT Patreon: https://www.patreon.com/Cakez77 Discord: https://discord.gg/jVSX7YmEHj TokTok: https://www.tiktok.com/@cakez_77 (Funny Stream clips) Final Result: https://github.com/Cakez77/PongFromScratch/tree/16_proper_2D_render_interface Graphics Pipeline: https://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Introduction Clone Branch: git clone --branch 02_vulkan_renderer_init https://github.com/Cakez77/PongFromScratch.git Pastebin, because YouTube shortens the Link https://pastebin.com/0RXQXnUp Or Switch to Branch (might need git fetch): git fetch (could be needed, this fetches remote data) git checkout 02_vulkan_renderer_init Repository: https://github.com/Cakez77/PongFromScratch/tree/02_vulkan_renderer_init In this Video we create our first few Vulkan objects VkSurface, VkPhysicalDevice(GPU), VkDevice, VkDebugUtilsMessengerEXT and a VkSwapchain. We just try to create the objects and see what happens when we omit or forget important Stuff. Sometimes we get good Errors that help out but there are also some Errors that don't help at all. We then add Validation Layers to help out in the debugging process. This marks the end of Part one and in Part two we start fixing the Validation Errors. I hope you liked the video, if you did you can support me by subscribing and leaving a like.

Видео C++ Vulkan Engine | Swapchain and Render Loop автора Учимся программировать на JavaScript с нуля
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