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Fluid simulation in Godot [Physics part] - Nvidia Flex #5

#Flex #Nvidia #GodotEngine #Physics #Fluid This is the first of two videos where I show the Fluid simulation using Flex engine. In this first part I'm going to explaint the internal APIs that allow to interact directly with Flex, and I show how is possible use them to spawn the water particles. One thing really important to notice is the power of this technology that with a single solver is able to simulate the physics of many bodies with different physical characteristics. In the next video I'll implement the fluid shader. Feel free to ask me a question by leaving a comment, I'll be happy to answer it. Andrea Catania's links: Web: http://www.andreacatania.com Github: https://github.com/AndreaCatania Twitter: https://twitter.com/_AndreaCatania

Видео Fluid simulation in Godot [Physics part] - Nvidia Flex #5 автора Фрилансерский Дизайн-Код JS
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